![]() ![]() The game isn’t story-driven, but there is a storyline. The hint system doesn’t use words, but instead features detailed sketches that give you an idea of how to solve the puzzle on the current screen. The game does have a built-in hint system-a locked book, which you can unlock by solving a very simple puzzle (lining up gemstones). The visual hint system is detailed enough to get you through the trickier puzzles. The game features several music-based puzzles, which involve tapping creatures and characters to mimic patterns, create harmonies, or sync-up a beat. This puzzle requires you to tap on the little black guys at the right time to sync up their beats. There are no words (minus the title and the credits) in the entire game, and even the hint system is presented in drawings and diagrams rather than text. This bizarre creature is just a detail-it’s not even essential to the storyline.īut it’s not the gameplay that makes this game unique, it’s everything else-the beautiful but completely alien planets, moons, and asteroids your space gnome must wander through the strange and sometimes mildly grotesque creatures and characters you’ll meet and the way the story is told through music, sound effects, and visuals rather than words. Gameplay is fairly straightforward: Tap the screen to move your character, pinch to zoom in and out, and drag the flute over objects when you see white radiating circles appear. ![]() You’ll play your flute and use it to listen as you travel through the worlds. Your first task in this point-and-tap adventure is to hustle the space gnome downstairs to retrieve the flute, which will become your primary aid as you travel the cosmos in search of its story. ![]() It’s one of the most unique (and bizarre) games you’ll ever play: Samorost 3 begins when a magic flute falls from space, onto a lush green planet that houses a rusted observatory where your character-a small white space gnome-resides. ![]()
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