Indeed, the structure of the gameboard offers a striking resemblance of the Talisman-board, since it features three regions which are nested into one another. As you can see, the story is close to the fantasy setting found in Talisman, apart from the fact that all players assume the roles of Imperial heroes, a fact which prevents direct player-to-player combat (however, the rules announce that such combat will be introduced by an upcoming expansion). By completing missions and defeating enemies, the players compete to gain rewards and experience, and these must be used by the players in order to be the first to defeat whatever evil lies beyond the Warp rift shown in the middle of the gameboard. The background-story of Relic can be told rather quickly: Two to four players each assume the role of an Imperial hero from the Warhammer 40k universe, and they have been dispatched by the Imperium to the Antian Sector, a star cluster which is threatened by other galactic forces. With his new game Relic game designer John Goodenough has not simply transferred the background setting from the world of Talisman into the universe of Warhammer 40k, but he has also tried to give the classic Talisman-rules a major overhaul, introducing new elements which are meant to enhance and increase the whole playing experience. Talisman has been followed by quite a few clones which were released by other publishers, but many of these products either were simple rip-offs or their rules - in search of unique new mechanisms - lacked the rather straightforward approach which is a trademark of Talisman.Ĭonsidering the currently available 4th edition of Talisman, GAMES WORKSHOP and their distribution partners HEIDELBERGER SPIELEVERLAG / FANTASY FLIGHT GAMES so far have been content to release nearly a dozen expansions which have led to a stepwise growth of the world of Talisman, but in fall 2013 they had finally decided to go one step further. GAMES WORKSHOP's classic fantasy boardgame Talisman has fascinated more than one generation of players around the world, and even today the game is regularly seen on playing tables, despite the fact that it is - in essence - a highly luck-dependent game.
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